If you are looking for a quick espresso summary of Gran Turismo 7, it's this: it has come pretty much everything that it promised. And honestly, did you expect something else?
At no time in the run-up to Gran Turismo 7 I had doubt that the racing experience would be simply excellent in this game, and I am pleased to inform you that optimism was not inappropriate. Choose an aspect or feature of GT7, which has been advertised before its publication, and ask the question: "Is it good?" The answer is probably 90% of cases "yes".
While the main history of Gran Turismo 7 - which focuses on completing races and collecting cars to fill their quenching in the somewhat strange, but charming Gran Turismo Cafe - is a bit simple and repetitive, will you enjoy the fun They will have on the track, largely awarded. The gradual increase in the difficulty and the risk of events - which leads you from compact Japanese superminis to European hot hatches, legendary muscle cars and more - in combination with the returning license center missing at GT sport - will certainly become new players Enter the entry. However, it has some sluggish and unnecessary for everyone with more than moderate racing players experience.
Although the first dozen races are all breathtaking, they are all pretty short and not exactly intoxicating. Only when you come to your first event on the streets of Tokyo, you get your first real thrill.
Although it is not the cleanest getaway, Gran Turismo 7 is gaining right away as soon as the rest of the game is open for players. There is a lot in which you can lose yourself, such as the photomodus that allows you to really appreciate the graphic skills of GT7, or the paint editor and the library with the community to decorate your cars.
Due to the limited time we have so far we had with GT7, we still have to dive into the online multiplayer and sports modes, where the longevity of the game is really determined. With such good races and a decent installation of high-performance racing cars and lines, however, we can see that this is another great distraction from the many visits to the café.
In addition, we are doing well with such good races to realize that online modes will not be a blast. Polyphony has once again supplied satisfactory and realistic on-track action. It is a pleasure to drive on racetracks in every vehicle class and in any weather. I think it's great, like every little upgrade you make at your car makes a noticeable difference at the next race, and adaptation to various cars, upgrades and weather is part of fun.
While the race is largely exquisite, there are a few things that let it abandon. First, some of the driving assistants are to give less experienced racers a small boost, sometimes a bit chunky. The ads for the brake zones occasionally appear too early or too late, and a driver assistance option has even prevented me to get gold in a driver's license. After fighting for 20 minutes, to take the same line like the ghost car in this license test, I switched out the counter-steering - a setting that I believe that it is enabled by default - and managed the car at the first attempt to beat.
The Ki is too tame and predictable, even in the toughest settings. Although I know that Gran Turismo loves to dive it into the therapeutic, well-known world of trackday races, I wish that the Ki would spice up things a little and feel less as if I would race away, now yes, the ki. While it is on the whole of the GT7 inferior racers, I see the Ki of Grid Legends as proof that this can be done in a way that does not result in a total carnage.
I also felt something overwhelmed by the use of haptic feedback for the dualsense. It offers a certain trigger resistor when braking and accelerating, it rattles if you change the course in certain cars, and it rumbles when you take a curb or drive over a floor shaft, but in addition, it is not so urgent or impressive, like me I could be presented to me. This is a shame for a game that extends every other feature of the current generation to the maximum.
In these functions, the sound is brilliant in GT7 - especially when the driver's POV camera is used and headphones are worn. The 3D audio works outstanding, and you can immediately take an idea of where other cars are around them, only with engine noise.
With the performance of the PS5 under the hood we will be spoiled with an immense graphics, and the weather as well as the day and night cycles in the game are almost enchanting. I'm looking forward to seeing long-distance races in order to see this a bit more in action, but even with the short story races you will be spoiled with aftertride, which transition into dawn, sunbeams that break through thick clouds, dramatically cloudy sky, and much more.
By far my biggest concern in relation to the game, however, is the preparation of the cars and the economy of the game. While the cars, which they often deserve, are abundant and diverse during the process of cafe-quotation, I'm worried that the players could feel under demand for history. It is by no means a small lineup - GT7 will have over 400 vehicles when starting - but the majority are high-end end-playing vehicles that / many / credits cost. It also seems to give a lack of current, exciting street cars that the players can look forward to - GT7 instead leans against the reliable road cars that we have seen in Gran Turismo titles of the past.
While there are roulette tickets on offer that give you the chance like the Wheelspins of Forza Horizon 5 to win credits, a tuning part or a car, they seem to be sparse and give them just one chance of one to five, A new to win vehicle. With new showroom cars and coveted classics in the used car business, which cost a pretty cent, autosammers and more compliant are likely to stand in front of a serious pocket.
Gran Turismo 7 has plans for post-launch content that could mitigate concerns about the vehicle palette, but one should be careful.
Although there are some concerns, Gran Turismo 7 certainly speaks about those owned by the series, offering them an appropriate level of nostalgia and new features as well as some expertly designed races. Although GT7 is temporarily crawling in front of him, one can still enjoy him because of his sophistication and its generally good mood. It sets the scale for action on the track, but at a time in which players are hungry according to content, there is a possibility that some will be disappointed. We will continue to pump a few hours in GT7 and soon drag a solid, rated conclusion.
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