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Scarlet Nexus closes his seasonal pass and adds a new difficulty and photo mode

The third DLC of the season pass of Scarlet Nexus is now available. This content closes the season passenger pass and arrives at the time that version 1.07 of the game, a free update that adds a new level of difficulty and a photo mode.

On these lines you can see the trailer that Bandai Namco has published to announce the launch of the latter DLC.

The new history of the DLC is ambient in 1996 and focuses on Karen Travers, the main villain of the game. The story of it is counted in «Four chapters in video sequences», says the press release, which are unlocked through the vision simulator that was added to the game in the previous update. As a final colophon of the game, it is advisable to have played the two campaigns to avoid running with unwanted revelations, such as "the true motivation of the main antagonist". Two new outfits are also added.

Scarlet Nexus - DLC Pack 3 & Free Update 1.07 Available Now Outside the pass is the 1.07 update, free for the whole world and adding a photo mode and a new difficulty. This new level, conveniently called "very difficult", bends the damage you receive from enemies and reduces the one you do; In return, new rewards are offered for completing the game.

For its part, the photo mode is "a captivating experience and allows fans to share their own vision of the world Brainpunk of Scarlet Nexus," is read on the press release.

Scarlet Nexus is a game that does not go badly a second or even third game, in part thanks to a complex and expansive combat system that is opening little by little as you get new skills and, above all, learn to use them good. It was this one of the reasons why the game liked so much; We highlighted it that way in our review:

It is also a combat system that you know how to open little by little, not showing all your letters too fast and leaving a little freedom (not much, neither little; the just, like so many things in this game) at the time of Choose where to expand the repertoire of skills and movements of the characters, through trees that are supplying all the absences that are noted in the first hours. If you miss something, it is very possible that you have not unlocked it yet. By the time you have advanced enough on the cerebral map, the possibilities of combat have already been expanded and allowed Bandai Namco to offer more varied and adjusted combats.

You can read the complete analysis here.

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