The anniversary update is a pretty jam-packed one, offering a new facility capture mechanic, some visual updates, balance modifications, and some occasions. Initially up, the group is offering a special anniversary decal for all.
Planets 2 very first launched on PC on November 20, 2012, and Rogue Planet Games has actually started a 10th anniversary upgrade to celebrate.
On the anniversary itself, this Sunday, November 20th, there will be an Ultimate Empire Face-off competitive stream over on the Planets 2 Twitch channel with neighborhood developers. Live now is a double experience weekend, where everyone gets double XP through November 20th. Members get an extra double XP weekend from November 25-27th as part of the slate of membership advantages, but this indicates two weeks of double XP for some.
There are some bases all around Aura xis with a new mechanic patterned after capture the flag. This is called Capture the Conduit, so you should have an idea what your goal will be. Conduit outposts require to be caught or protected, and it will work like this:
On the anniversary itself, this Sunday, November 20th, there will be an Ultimate Empire Face-off competitive stream over on the Planets 2 Twitch channel with community creators. Members get an additional double XP weekend from November 25-27th as part of the slate of subscription advantages, however this means two weeks of double XP for some.
There are a number of updates to numerous bases. The Bastion Fleet carrier gets a role modification that will see it more in use for map control. In addition, there are visual improvements and texture updates across the map, enhanced water reflections in Other, and more.
For information, head over to Planets 2.
Additionally, there are visual enhancements and texture updates across the map, enhanced water reflections in Other, and more.
The team does have a much more in-depth description to get everyone on the same page as to how to discover the way the brand-new mechanic feels and looks. Avenues and outposts each have some timers to control the flow of things, and to make sure it remains competitive. Outposts likewise have strikes, meaning you'll have a couple of opportunities to safeguard, or require a couple of opportunities to attack, them.
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